Engineering Nature

Art and Consciousness in the Post-Biological Era

Edited by Roy Ascott

Edited by Roy Ascott

Distributed for Intellect Ltd

334 pages | 6-3/4 x 9 | © 2006
Paper $28.50 ISBN: 9781841501284 Published January 2006
This is the third book in a series drawing on papers presented at annual Consciousness Reframed conferences.  In addition to focusing on the 2003 conference, it also includes papers published in the journal Technoetic Arts.  With some 45 contributors, each chapter presents current issues arising in the context of art, technology and consciousness.
Contents
Preface
 Introduction
 
1. The Mind
1.1 Towards a Conscious Art
Robert Pepperell
1.2 Effing the Ineffable: An Engineering Approach to Consciousness
Steve Grand
1.3 (Re)Constructing (Non)Dualism
Andrea Gaugusch
1.4 Another View from the Blender
Michael Punt
1.5 Bio–electromagnetism: Discrete Interpretations
Nina Czegledy
1.6 MEDIATE: Steps Towards a Self–Organising Interface
Paul Newland, Chris Creed and Maestro Ron Geesin
1.7 Facts about P–E–M (Psycho–Enhanced Memberships) you must know
Armando Montilla
1.8 Happenstances
Evgenija Demnievska
1.9 Ontological Engineering: Connectivity in the Nanofield
Roy Ascott
 
2. The Body
2.1 Are the Semi–Living Semi–good or Semi–evil?
Ionat Zurr and Oron Catts
2.2 Absent Body Project
Yacov Sharir
2.3 Our Body as Primary Knowledge Base
Kjell Yngve Petersen
2.4 Electronic Cruelty
Gordana Novakovic
2.5 Design Against Nature
Anthony Crabbe
2.6 Why Look at Artificial Animals?
Geoff Cox and Adrian Ward
2.7 Biopoetry
Eduardo Kac
 
3. The Place
3.1 Real Virtuality: Authenticity in Electronic and Non–electronic Environments
Eril Baily
3.2 Sharing Virtual Reality Environments across the International Grid (iGrid)
Margaret Dolinsky
3.3 Interactive, Responsive Environments: a Broader Artistic Context
Garth Paine
3.4 Towards Defining the ‘Atmosphere’ and Spatial Meaning of Virtual Environments
Ioanna Spanou and Dimitris Charitos
3.5 Symbiotic Interactivity in Multisensory Environments
Stahl Stenslie
3.6 Aesthetics Within Ego Shooter Games
Maia Engeli
3.7 Creative Communities in Networked Hybrid Spaces
Mauro Cavalletti
3.8 From Multiuser Environments as Space to Space as a Multiuser Environment: Cell Phones in Art and Public Spaces
Adriana de Souza e Silva
3.9 Arch–OS v1.1 (Architecture Operating Systems), Software for Buildings
Mike Phillips and Chris Speed
3.10 (an)Architecture, Eros, Memory: the Naxsmash Project
Christina McPhee
3.11 Who Plays the Nightingale?
Claudia Westermann
3.12 Breeding, Feeding, Leeching
Shaun Murray
 
4. The Text
4.1 The Potential of Electronic Textuality
Dene Grigar
4.2 Art and Information
David Topping
4.3 Metaphorical Vestiges on Info–Viz Trails
Donna Cox
4.4 Interstellar Messaging, Xenolinguistics, and Consciousness: LiveGlide Meets the SETI Enterprise
Diana Reed Slattery and Charles René Mathis
4.5 Art and HCI: A Creative Collaboration
Ernest Edmonds, Linda Candy, Mark Fell and Alastair Weakly
 
5. The Art
5.1 The Idea Becomes a Machine: AI and A–Life in Early British Computer Arts
Paul Brown
5.2 The Interactivity of the Moving Document as the Diegetic Space of Consciousness
Clive Myer
5.3 Assimilating Consciousness: Strategies in Photographic Practice
Jane Tormey
5.4 Simultaneity, Theatre and Consciousness
Daniel Meyer–Dinkgräfe
5.5 Cinematic Soteriology: Darshanic Effects in the Tamil Bakthi Films
Niranjan Rajah
5.6 Search For Utopia: Human Consciousness and Desire
Julia Rice
5.7 Super Interactivity: Art, Consciousness, and the Dawn of the Participatory Age
Alex Shalom Kohav
5.8 Pete and Repeat were Sitting on a Fence: Iteration, Interactive Cognition and an Interactive Design Method
Ron Wakkary
5.9 Visual Art as an Earning Process: The New Economics of Art
Nicholas Tresilian
5.10 Culture, Ecology and the Real
Paul O’Brien
5.11 The Immersive Experience of Osmose and Ephémère: An Audience Study
Hal Thwaites
5.12 On Making Music with Artificial Life Models
Eduardo Reck Miranda
5.13 Artistic Strategies for Using the Arts as an Agent through the Creation of Hyper–Reality Situations
Karin Søndergaard
 
6. The Future
6.1 The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of a New Science
Jim Gimzewski and Victoria Vesna
 
Contributor Biographies
For more information, or to order this book, please visit http://www.press.uchicago.edu
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