Videogames and Art

Edited by Andy Clarke and Grethe Mitchell

 Videogames and Art
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Distributed for Intellect Ltd

Edited by Andy Clarke and Grethe Mitchell

283 pages | 78 halftones | 6-3/4 x 9
Cloth $55.00 ISBN: 9781841501420 Published March 2007 Not for sale to UK, Europe, Australia, or New Zealand

From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field.

            The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art. They examine machinima and game console artwork, politically oriented videogame art, and the production of digital art; they also interview prominent videogame artists about their work. Rounding out Videogames and Art is a critique of the commercial videogame industry comprising several critical essays on the current quality and originality of videogames.

             An essential volume for our digital age, Videogames and Art will be a fascinating read for players, fans, skeptics, and scholars alike.

Contents
Introduction - Grethe Mitchell and Andy Clarke
 
Section 1: Overviews
From Appropriation to Approximation - Axel Stockburger
Meltdown - Rebecca Cannon
Videogames as Literary Devices - Jim Andrews
High-Performance Play: The Making of Machinima - Henry Lowood
"Cracking the Maze" Curator's Note - Anne-Marie Schleiner
 
Section 2: Artists on Art
An Interview with Brody Condon - Andy Clarke
In Conversation Fall 2003: An Interview with Joseph DeLappe - Jon Winet
The Idea of Doing Nothing: An Interview with Tobias Bernstrup - Francis
     Hunger
The Isometric Museum: The SimGallery Online Project: An Interview with
     Curators Katherine Isbister and Rainey Straus - Jane Pinckard
The Evolution of a GBA Artist - Paul Catanese
From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky
     1991-2005 - Suzanne Treister
Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?) -
     M. A. Greenstein
Perspective Engines: An Interview with JODI - Francis Hunger
Independent Game Development: Two Views from Australia - Melanie Swalwell
Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by
     Editing a First-Person Shooter Game - Nina Czegledy and Maia Engeli
 
Section 3: Games and Other Art Forms
Should Videogames be Viewed as Art? - Brett Martin
Some Notes on Aesthetics in Japanese Videogames - William Huber
The Computer as a Dollhouse (excerpts) - Tobey Crockett
Networking Power: Videogame Structure from Concept Art - Laurie Taylor
Fan-Art as a Function of Agency in Oddworld Fan-Culture - Gareth Schott and
     Andrew Burn
Will Computer Games Ever be a Legitimate Art Form? - Ernest W. Adams
 
Notes on Contributors and Artists
Index
For more information, or to order this book, please visit http://www.press.uchicago.edu
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