Videogames and Art

Second Edition

Edited by Andy Clarke and Grethe Mitchell

Edited by Andy Clarke and Grethe Mitchell

Distributed for Intellect Ltd

260 pages | 80 halftones | 7 x 9
Paper $57.00 ISBN: 9781841504193 Published February 2014
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.



Grethe Mitchell and Andy Clarke


Section I: Overviews


From Appropriation to Approximation

Axel Stockburger



Rebecca Cannon


Videogames as Literary Devices

Jim Andrews


High-Performance Play: The Making of Machinima

Henry Lowood


“Cracking the Maze”: Curator’s Note

Anne-Marie Schleiner


Section II: Artists on Art


Two Interviews with Brody Condon

Andy Clark


In Conversation Fall 2003 and Spring 2012: Interviews with Joesph Delappe

Jon Winet


Figures in a Landscape: In Conversation with Gibson/Martelli (igloo)

Grethe Mitchell


The Idea of Doing Nothing: An Interview with Tobias Bernstrup

Francis Hunger


Staying in to Play: The Works of John Paul Bichard

John Paul Bichard


An Interview with Eddo Stern

Andy Clarke and Grethe Mitchell


The Isometric Museum: The Sim Gallery Online Project (an interview with Curators Katherine Isbister and Rainey Straus)

Jane Pinckard


The Evolution of a GBA Artist (2004)

Paul Catanese


From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991-2005

Suzanne Treister


Virtual Retrofit (or What Makes Computer Gaming So Damn Racy?)

M.A. Greenstein


Perspective Engines: An Interview with JODI

Francis Hunger


How Independent Game Development looked in 2002 (an interview with Julian Oliver and Kipper)

Melanie Swalwell


Medieval Unreality: Initiating an Artistic Discourse on Albania’s Blood Feud by Editing a First-Person Shooter Game

Nina Czegledy and Maia Engeli


Section III: Games and Other Art Forms


Should Videogames be Viewed as Art?

Brett Martin


Some Notes on Aesthetics in Japanese Videogames

William Huber


The Computer as a Dollhouse (excerpts)

Tobey Crockett


Networking Power: Videogame Structure from Concept Art

Laurie Taylor


Fan Art as a Function of Agency in Oddworld Fan Culture

Gareth Schott and Andrew Burn


Will Computer Games Ever Be a Legitimate Art Form?

Ernest W. Adams


Notes on Contributors and Artists




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