Cloth $76.50 ISBN: 9789053569795 Published September 2007 For sale only in the United States, its dependencies, the Philippines, and Canada
Paper $37.95 ISBN: 9789053569917 Published September 2007 For sale only in the United States, its dependencies, the Philippines, and Canada

Playing the Waves

Lars von Trier's Game Cinema

Jan Simons

Jan Simons

Distributed for Amsterdam University Press

256 pages | 6-1/3 x 9-1/2
Cloth $76.50 ISBN: 9789053569795 Published September 2007 For sale only in the United States, its dependencies, the Philippines, and Canada
Paper $37.95 ISBN: 9789053569917 Published September 2007 For sale only in the United States, its dependencies, the Philippines, and Canada
Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. 
 
Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules.  Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.
Contents
Introduction 
Chapter 1: Manifesto and Modernism
Chapter 2: The Name of this Game is Dogma 95
Chapter 3: Filming the Game
Chapter 4: Virtual Explorations: Journeys to the End of the Night
Chapter 5: The Leader of the Game
Chapter 6: Between Cinema and Computer
Chapter 7: Between Hollywood and Copenhagen
Chapter 8: The Name of the Game: Punish or Perish
Notes
Bibliography
Index of Film Titles
Index of Names
Index of Subjects
For more information, or to order this book, please visit http://www.press.uchicago.edu
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