The E-Primer

An Introduction to Creating Psychological Experiments in E-Prime

Michiel Spapé, Rinus Verdonschot, Saskia van Dantzig, and Henk van Steenbergen

The E-Primer
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Michiel Spapé, Rinus Verdonschot, Saskia van Dantzig, and Henk van Steenbergen

Distributed for Leiden University Press

160 pages | 6 x 9
Paper $32.50 ISBN: 9789087281830 Published May 2014 For sale only in the United States, its dependencies, the Philippines, and Canada
This timely volume provides a much needed, down-to-earth introduction to the wide range of experiments that can be set up using E-Prime®, a software package of Psychology Software Tools used around the world to design and run custom psychology experiments. Guiding the reader through the software step by step, from an elementary level to an advanced level, this guide explores the enormous possibilities of E-Prime® for experimental design. Apart from explaining the basic structure of the software suite E-Prime® and describing how it suits daily scientific practice, this book also gently introduces programming via E-Prime®’s own language: E-Basic. 
Contents
Introduction
 
What is E-Prime® and what will I learn?
 
Why should I learn E-Prime®?
 
Online support
 
Chapter I: E-Prime® at a glance
 
E-Studio, E-DataAid, E-Recovery and E-Merge
 
Object Oriented Programming
 
Conceptualising an experiment
 
E-Studio’s structure
 
E-Objects
 
Procedures, Lists and TextDisplays
 
TextDisplays
 
Tutorial I: A simple RT experiment 36
 
Exercises
 
Advanced Exercises
 
Chapter II: Attributes, Slides and more on Lists
 
Experimental design in E-Prime®
 
More on lists
 
Showing an image
 
Showing multiple images and layers of texts
 
Feedback
 
Tutorial II: The Simon Task
 
Exercises
 
Tutorial III: Implicit Association Task
 
Exercises
 
Advanced Exercises
 
Chapter III: Sound, movies, hardware, and nested Lists 67
 
SoundOut objects and digital audio
 
MovieDisplay object
 
Wait object
 
Labels
 
Experiment properties
 
Nested Lists
 
Counterbalancing and between-subject manipulations
 
Tutorial IV: Visual search and distracting sound
 
Exercises
 
Tutorial V: Ego depletion experiment
 
Exercises
 
Advanced excercises
 
Chapter IV: Beginning programming in E-Prime®
 
E-Basic in E-Prime®
 
Different types of variables
 
Math operators
 
Mathematical functions
 
Combining numbers and text
 
String functions
 
Linking variables to input/output windows
 
Linking variables to attributes
 
Inlines everywhere
 
Tutorial VI: A working memory test
 
Exercises
 
Advanced excercises
 
Chapter V: Decision making in E-Basic
 
The If-Then statement
 
Combining conditional expressions
 
Comparing values
 
How to terminate parts of your experiment
 
Tutorial VII: The Ultimatum game
 
Tutorial VIII: The Cyberball game
 
Exercises
 
Advanced exercises
 
Chapter VI: Loops and Arrays in E-Basic
 
Looping with Labels
 
The For-Next Loop
 
Loops with conditional expressions
 
Lists and arrays
 
Arrays of a user-defined data type
 
Tutorial IX: Quasi-random trial selection
 
Exercises
 
Advanced exercises
 
Chapter VII: Interactions between Slide objects and the Mouse
 
The Slide object
 
Accessing the mouse in E-Prime®
 
Programming user interactions
 
Tutorial X: A simple questionnaire
 
Tutorial XI: A mouse tracking task
 
Exercises
 
Advanced exercises
 
Chapter VIII: Various Input/Output devices
 
The Serial-Response box
 
Voice-key experiments
 
Sending signals using the parallel port
 
Reading and writing text files
 
Tutorial XII: Making a Voicekey (VK) test program
 
Exercises
 
Advanced Exercises
 
 
Reference List
 
Appendix: Overview of available E-Objects
 
About the authors
 
Index
For more information, or to order this book, please visit http://www.press.uchicago.edu
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