Digital Material

Tracing New Media in Everyday Life and Technology

Edited by Marianne van den Boomen, Sybille Lammes, Ann-Sophie Lehmann, Joost Rae

Digital Material

Edited by Marianne van den Boomen, Sybille Lammes, Ann-Sophie Lehmann, Joost Rae

Distributed for Amsterdam University Press

352 pages | 15 halftones | 6 3/10 x 9 1/2 | © 2009
Paper $43.95 ISBN: 9789089640680 Published October 2009 For sale only in the United States, its dependencies, the Philippines, and Canada
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.

Introduction: From the virtual to matters of fact and concern





Joost Raessens

Serious games from an apparatus perspective


David B. Nieborg

Empower yourself, defend freedom! Playing games during times of war


Eggo Müller

Formatted spaces of participation: Interactive television and the changing relationship between production and consumption


Erna Kotkamp

Digital objects in e-learning environments: The case of WebCT





Imar de Vries

The vanishing points of mobile communication


Jos de Mul

The work of art in the age of digital recombination


Berteke Waaldijk

The design of world citizenship: A historical comparison between world exhibitions and the web


Isabella van Elferen

‘And machine created music’: Cybergothic music and the phantom voices of the technological uncanny





William Uricchio

Moving beyond the artefact: Lessons from participatory culture


Mirko Tobias Schäfer

Participation inside? User activities between design and appropriation


Marinka Copier

Challenging the magic circle: How online role-playing games are negotiated by everyday life


Douglas Rushkoff

Renaissance now! The gamers’ perspective





Frank Kessler

What you get is what you see: Digital images and the claim on the real


Eva Nieuwdorp

The pervasive interface: Tracing the magic circle


Nanna Verhoeff

A grip on the screen: Towards a conceptualization of touch, mobility and multiplicity


Sybille Lammes

Terra incognita: Computer games, cartography and spatial stories





Thomas  Poell

Conceptualizing forums and blogs as public sphere


Marianne van den Boomen

Interfacing by material metaphors: How your mailbox may fool you


Ann-Sophie Lehmann

Hidden practice: The representation of artists’ working spaces, tools and materials in digital visual culture


About the authors



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