Artists Re: thinking Games
Distributed for Liverpool University Press
Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game and art worlds. Artists Re:thinking Games explores the themes adopted by artists working at the intersections of computer games and the visual arts and includes essays and interviews with a range of visual artists, developers, and new media scholars including Mathius Fuchs, Anne-Marie Schleiner, Bill Viola, and Emma Westecott. Not your average computer games reader, Artists Re:thinking Games brings together experts in the field who take a critical, sometimes subversive, but always fresh look at computer games.
Mousing Around with Jeremy Bailey
Ruth Catlow and Marc Garrett
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola
From Parasitism to Institutionalism
Creating Critical Play
RSG's Kriegspeil, an interview with Alex Galloway
Freedom of Movement Within Gamespace
Everyday Hacks: Why Cheating Matters
Playing with the Gothic: If you go down to the woods tonight...