Artists Re: thinking Games

Edited by Ruth Catlow, Marc Garrett, and Corrado Morgana

 Artists Re: thinking Games
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Edited by Ruth Catlow, Marc Garrett, and Corrado Morgana

Distributed for Liverpool University Press

87 pages | 16 color plates | 6 x 9 | © 2010
Paper $17.00 ISBN: 9781846312472 Published November 2011 For sale in North America only
 

Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game and art worlds. Artists Re:thinking Games explores the themes adopted by artists working at the intersections of computer games and the visual arts and includes essays and interviews with a range of visual artists, developers, and new media scholars including Mathius Fuchs, Anne-Marie Schleiner, Bill Viola, and Emma Westecott. Not your average computer games reader, Artists Re:thinking Games brings together experts in the field who take a critical, sometimes subversive, but always fresh look at computer games.

Contents
Preface
    Mark Stubbs
Introduction
    Corrado Morgana

Mousing Around with Jeremy Bailey
    Ruth Catlow and Marc Garrett
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola
    Heather Corcoran
From Parasitism to Institutionalism
    Daphne Dragona

Colour plates

Creating Critical Play
    Mary Flanagan
Ludic Interfaces
    Matthius Fuchs
RSG's Kriegspeil, an interview with Alex Galloway
    Marc Garrett
Freedom of Movement Within Gamespace
    Anne-Marie Schleiner
Everyday Hacks: Why Cheating Matters
    David Surman
Playing with the Gothic: If you go down to the woods tonight...
    Emma Westecott

Contributor biographies
For more information, or to order this book, please visit http://www.press.uchicago.edu
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