Artists Re: thinking Games
Distributed for Liverpool University Press
Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and expectations of both the game and art worlds. Artists Re:thinking Games explores the themes adopted by artists working at the intersections of computer games and the visual arts and includes essays and interviews with a range of visual artists, developers, and new media scholars including Mathius Fuchs, Anne-Marie Schleiner, Bill Viola, and Emma Westecott. Not your average computer games reader, Artists Re:thinking Games brings together experts in the field who take a critical, sometimes subversive, but always fresh look at computer games.
Mark Stubbs
Introduction
Corrado Morgana
Mousing Around with Jeremy Bailey
Ruth Catlow and Marc Garrett
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola
Heather Corcoran
From Parasitism to Institutionalism
Daphne Dragona
Colour plates
Creating Critical Play
Mary Flanagan
Ludic Interfaces
Matthius Fuchs
RSG's Kriegspeil, an interview with Alex Galloway
Marc Garrett
Freedom of Movement Within Gamespace
Anne-Marie Schleiner
Everyday Hacks: Why Cheating Matters
David Surman
Playing with the Gothic: If you go down to the woods tonight...
Emma Westecott
Contributor biographies
Art: Art--General Studies
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