Consuming Youth
Vampires, Cyborgs, and the Culture of Consumption
Inspired by Marx's use of the cyborg vampire as a metaphor for the objectification of physical labor in the factory, Latham shows how contemporary images of vampires and cyborgs illuminate the contradictory processes of empowerment and exploitation that characterize the youth-consumer system. While the vampire is a voracious consumer driven by a hunger for perpetual youth, the cyborg has incorporated the machineries of consumption into its own flesh. Powerful fusions of technology and desire, these paired images symbolize the forms of labor and leisure that American society has staked out for contemporary youth.
A startling look at youth in our time, Consuming Youth will interest anyone concerned with film, television, and popular culture.
Acknowledgments
INTRODUCTION
The Cybernetic Vampire of Consumer
Youth Culture
The Factory of the Code
Fordism, Post-Fordism, and Youth
Consuming Youth
ONE
Youth Fetishism: The Lost Boys
Cruise Mallworld
The Dual Metaphorics of Consumer Vampirism
The Trauma of Consumption
Vidkids Go Malling
Teen Idols, Fashion Victims, and Proletarian Shoppers
TWO
Dreams of Social Flying: The Yuppie-Slacker
Dialectic
Morbid Economies
The Phenomenology of Unbridled Consumption
Punk Nihilists and Donner Party Barbies
THREE
Voracious Androgynes: The Vampire
Lestat on MTV
Insatiable Narcissism
The Consuming Hungers of Ziggy Stardust
Two Queer Nations
FOUR
Microserfing the Third Wave: The Dark Side
of the Sunrise Industries
Postindustrialism and “Flexible” Capitalism
Homebrews and Burnouts in Silicon Valley
Modular Selves and Posthuman Consumers
FIVE
Fast Sofas and Cyborg Couch Potatoes:
Generation X on the Infobahn
Couch Commandos versus Zombie Systems
Bar-Coding Digital Youth
On the Road and On the Screen
Information Road Narratives
SIX
Teenage Mutant Cyborg Vampires:
Consumption As Prosthesis
Hacking the Codez of Digital Capitalism
Cyberpunks and Technopagans
Live-Wired Teen Idols and Pretty Boy Crossovers
Decadent Utopias of Hyperconsumerism
Notes
Index
Cognitive Science: General Works
Economics and Business: Economics--General Theory and Principles
Sociology: Sociology of Arts--Leisure, Sports
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