Synthetic Worlds
The Business and Culture of Online Games
344 pages, 1 line drawing, 4 tables 6 x 9
©
2005
Cloth $29.00
ISBN: 9780226096261
Published November 2005
Paper $18.00
ISBN: 9780226096278
Published October 2006
Related links: Read an interview with the author.
Acknowledgments Introduction: The Changing Meaning of Play Part I. The Synthetic World: A Tour Chapter 1. Daily Life on a Synthetic Earth Chapter 2. The User Chapter 3. The Mechanics of World-Making Chapter 4. Emergent Culture: Institutions within Synthetic Reality Chapter 5. The Business of World-Making Part II. When Boundaries Fade Chapter 6. The Almost-Magic Circle Chapter 7. Free Commerce Chapter 8. The Economics of Fun: Behavior and Design Chapter 9. Governance Chapter 10. Topographies of Terror Chapter 11. Toxic Immersion and Internal Security Part III. Threats and Opportunities Chapter 12. Implications and Policies Chapter 13. Into the Age of Wonder Appendix: A Digression on Virtual Reality Notes References Index
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